📍The Match
When can i see line up?
Teams must set their lineup atleast 1 hour before the scheduled start of the match. Alliance match line ups can be set 30 mins before the match begins. Whereas, the Challenge matches line ups can be set till 1 minute before the match begins.
Types of matches
Match Types: League Match, U20 Match, Challenge Match, Practice Match, Bi-Lateral Match, Instant Match, Alliance Match, Friendly Match. Advantages: Ticket Money (Home team only): League Match Training: League Match, Season Break Friendly Match Fitness Loss: League Match, Season Break Friendly Match Friendly stats: All matches Experience: League Match, Season Break Friendly Match, U20 Match
How does the game engine work?
At the scheduled time of the match, the Match Engine algorithm starts simulating the match based on the batting and bowling orders submitted by the teams.
How to select my batsman?
'Skill' (Batting vs seam/spin), 'Fitness', 'Form' and 'Experience' determine the Batting Ability of a player.
A batsman uses his 'Batting vs Seam Bowlers' skill when facing a seam bowler (fast or medium pace) or 'Batting vs Spin Bowlers' skill when facing any type of spin bowler.
Having a Left-hand-Right-hand batting combination in the middle pays dividends. A bowler will lose his line a little bit every time there is a change in strike. However, this negative effect only lasts for a single delivery (the bowler will adjust his bearings after that), until the strike changes again.
A poor (compared to the bowler he faces) batsman has a much better chance of scoring a quick fire 20 than playing a long innings.
How to select Bowler?
'Fitness', 'Form' and 'Experience' determine the Bowling Ability of a player. The pitch also plays a role in the effectiveness of a bowler.
A Bowler's 'Bowling Variation' skill counts more than his 'Bowling Main' skill towards his overall bowling ability.
'Fitness' matters more for seam bowlers than for spinners or batsmen.
Due to the state of the ball, Seamers get a boost when they bowl early in the innings.
Similarly, Spinners are slightly penalized when they bowl early in the innings (the 'penalty' for spinners is however less compared to the 'boost' for seamers).
A poor (compared to the batsman he bowls to) bowler has a much better chance of bowling 1 or 2 decent overs than 4.
What is a team with fielding ability?
The 'Fielding' skill of every player (including the keeper) will contribute to the overall fielding rating of the team.
'Fitness' boosts 'Fielding' skill of all players.
A Wicket keeper's 'Wicket keeping' also contributes to a team's fielding rating.
A bad fielding side will drop more catches.
A team with good fielding ability will save more runs and concede fewer misfields.
A more 'Experienced' captain sets better field, this boosts the team's fielding rating.
How to change lineup?
Click on Matches --> Scroll down to the match you want to select your players for, click on Set Lineup & in the next page you can set your match order.
What are the Friendly matches?
Weekly Friendlies are the matches that teams can play each other for free on every Tuesday.
All teams will get "Weekly Friendly Match" on every Tuesday. The match must be set by Monday itself.
Weekly Friendly Matches have a check box to allow or disallow a Loaned player to play in the match.
Option to play the match in Blitz Mode .
Musketeers are free to choose any time of Tuesday for the match to be played.
Custom Pitches are free for everyone. No costs added.
The teams playing Weekly Friendly Match can have a bounty at stake for these matches of Rs. 50000, Rs. 100000, Rs. 200000 or Rs. 400000. The maximum bounty allowed will depend on the lower Managerial level among the two teams. MRP Level - Max Bounty Accomplished - Rs. 50,000 Exemplary - Rs. 100,000 Magnificent - Rs. 200,000 Magical - Rs. 400,000
Should I bat or chase first?
Near the end of the innings, if a Team batting first has wickets in hand then it will start slogging i.e., increase the run rate, but may get out slightly more than usual.
If the required run rate climbs very high, Teams batting second will try to increase the run rate, but in the process may get out much more than usual, due to pressure built by a high Required Run Rate.
If a team is chasing and requires less than a run-a-ball near the end of the innings, batsman will take more singles and twos instead of risk playing the big shots.
What is powerplay?
You can select a set of 5 overs (continuous only) during which your batsmen will go on the attack.
This is similar to 'slog mode' you see during the end of the innings, where the chances of boundaries AND to a lesser extent, wickets (due to increased risk taking) go up significantly.
The Stars (and thereofore the ability) of your batsmen will be boosted during the Powerplay overs.
Timing your Powerplay to target specific bowlers can be the key to victory!
How will the outcome of the ball determined?
For a particular delivery, the Batsman's Ability (determined by his batting skills, experience, form and fitness) is compared with the Bowler's Ability (determined by his bowling skills, experience, form, fitness and pitch factor). Based on these two values the outcome of the delivery (0,1,2,3,4,6 or Out) is determined by the match engine using probability. This process is repeated for each delivery of the match.
What is captain mode?
In a match you can act as the Captain of the team and change bowling - batting line up of the match during the match is on. PS: This feature is currently available only on Web.
Captain Mode is available for all Challenge matches. These will cost you 1 Credit like regular Challenge matches. No extra cost. Also, Captain is available for Friendly matches in limited numbers. You can also play bet matches in Captain Mode. Captain Mode is yet not available in Alliance AST Matches. Achievements are counted in Captain Mode matches
Types of matches?
You can play 3 kinds of challenge matches.
Challenge Match - You have to pay 1 credit to challenge a team and play. You do not get your credit back even if you win the match.
Challenge Bet Match - Both the challenger and the team that has been challenged have to pay 1 credit each to play the match. Only the winning team gets its 1 credit back.
Bet Credit Match - Both the challenger and the team that has been challenged have to pay 2 credits each to play the match. The winning team gets 3 credits back while the losing team does not get any credit back.
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